Before joining Wilmington University in 2014, Robert Passarelli pursued his love of art and golf, training in the Disney Animation pre-apprentice program and becoming a PGA Professional.
He earned a BFA in Illustration from Savannah College of Art and Design (SCAD) and an M.Ed. in Applied Technology in Education from WilmU, where he chairs the Animation and 3D and Game Design and Development programs and serves as acting chair of Video and Film Production.
Q. Have you always had a passion for art and design?
I’ve always had a passion for art and design; it’s been a part of me since childhood. I was the kid constantly sketching, designing characters, experimenting with painting and losing myself in all types of art media. That early fascination with creativity naturally led me to study at SCAD, where I deepened my understanding of design and storytelling. During my time there, I discovered how powerful art can be as a tool for connection and communication. That foundation has guided me throughout my career in digital media and education, helping others bring their imaginative worlds to life through animation and game development.
Q. What inspired you to start teaching at WilmU?
Teaching at WilmU felt like the perfect way to connect everything I love: creating, mentoring and building pathways into real careers. The University’s strong focus on practical, career‑relevant education aligns perfectly with the way I work in industry and in my own studio. My journey to the University actually started back in 2014 when Dr. (Edward) Guthrie encouraged me to join as an adjunct. He’d seen the passion I had for teaching while I was helping him improve his golf game, and he believed that same energy could inspire students. That moment opened a door for me to design courses that mirror real production pipelines and to help students see a clear line from classroom projects to professional opportunities in animation, game design and digital media.
Q. What makes WilmU’s Animation and 3D and Game Design and Development programs unique?
WilmU’s Animation and 3D and Game Design and Development programs are unique because they are built as interdisciplinary, production‑style experiences rather than isolated art or coding tracks. Students work across 2D, 3D, game engines, video and interactive design, so they graduate understanding the whole pipeline, from concept to final playable or animated piece. The programs are also highly flexible and career focused, with affordable tuition, multiple course formats, embedded certificates and strong experiential learning options like internships and project‑based work with real clients.
“Progress comes from focused practice, not overnight success.”
— Robert Passarelli
Q. How is the job market for animation and digital art evolving, and what can students do to best prepare?
The job market for animation, games and digital art is expanding beyond entertainment into health care, education, architecture, simulation and training as more industries adopt game engines, visualization and interactive experiences. Studios and employers now look for artists and designers who can move comfortably between tools, collaborate across disciplinesand adapt as technology changes. Students can best prepare by building a strong, focused portfolio; learning industry‑standard software; gaining experience in game engines and 3D; and taking advantage of internships, experiential learning and real‑world projects while they are still in school.
Q. You help WilmU students share their love of gaming with patients at Nemours Children’s Hospital. Could you tell us about that initiative?
The Player 2 — Nemours Children’s Hospital initiative is about using games and interactive technology to bring some normalcy, connection and joy to kids who are in the hospital. Students and faculty from the College of Business and Technology share their love of gaming by helping set up systems, playing with patients, and supporting experiences that keep kids engaged, moving and connected to family and friends. For our students, it is a powerful way to see how game design and technology skills can support child life, therapy and mental health, not just entertainment.
Q. Before joining WilmU, you had a career as a professional golfer. How did that experience enrich your teaching?
My background as a PGA Professional shaped how I teach in ways that go far beyond the sport. Golf demands patience, discipline and the ability to handle pressure and failure, skills that translate directly to creative work, where projects are iterative and critique is constant. In the classroom and studio, that experience helps me coach students through the long haul: breaking big goals into small, consistent improvements, staying calm under deadlines and understanding that progress comes from focused practice, not overnight success.
Q. Besides golf, what do you like to do in your spare time?
Outside of golf and teaching, some of my spare time still revolves around creating. I run the Mad Kraken Tattoo Studio in Kennett Square, Pennsylvania. It’s there that I spend a lot of time drawing, designing and collaborating with clients on custom pieces, which keeps my illustration and design skills sharp. I also enjoy gaming, films and other visual media — not just for fun but as ongoing research into storytelling, style and player experience that I bring back to the classroom.
Q. What do you love about WilmU?
What stands out most about WilmU is how student‑centered and practical the culture is. The programs are designed to meet students where they are through flexible scheduling, affordable tuition and clear pathways from coursework to careers, so education feels accessible and purposeful. In the College of Business and Technology specifically, there is a collaborative, experimental spirit: Faculty and students work together on real‑world projects, community partnerships and emerging technologies, which makes the environment feel more like a creative studio than a traditional lecture hall.
Learn from creative, engaged professors like Robert Passarelli in Wilmington University’s College of Business and Technology.